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Survival Games Dev Update

CodeBeasty DEV posted Oct 2, 16

Hello players of ImperialMC,

I know we missed the deadline again, but nothing becomes great withot going through hurdles. Many games go through multiple delays before being perfect, just a reason not to lash out at any of us. We are making significant progress to release and here is a video to show you guys.

I am still adding abilities as we speak, I calculated that it takes about 5 minutes to make 1 ability on average and 10 minutes to test, so about 15 minutes for each ability. There is over 90 abilities I have to code, 90 * 15 = 1350 minutes to finish and test all abilities. Which equates to 22.5 hours of work. So you can see, I cannot do that in one day. I also have multiple things going on in a day and I run two technology clubs. So please bare with me.

That is what we have so far and it is tested and WORKS.

I will also be active on the forums now, so I will be looking at your threads and responding to your questions.

Thank you very much for reading! I hope you guys are excited like I am and I will be giving frequent updates.

Kit PvP Updates/Changes

Seitenshi Sys-Admin posted Sep 23, 16


Kit PvP has been fully updated to 1.8.

I understand that some of you may not agree but,
in order for progress to be made, updates NEED to happen. The 1.8 update fixes
various bugs to do with knockback and it's just way easier to develop stuff in general.
Down below are some changes:

  • Fixed relog glitch where you'd take no KB
  • Removed unused kits from the core plugin
  • Fixed an issue with tab plugins conflicting
  • Fixed an issue in NoCheatPlus
  • Added an Anti-Cheat (Finally)
  • Added a few donator perks (
  • Added Emotes for VIP+ and above (
  • Buffed/Debuffed certain kits
  • Changes to the core plugin/server (Optimization)
  • More changes coming soon... (Real soon)

If you have any more suggestions/ideas feel free to make
a post on the forums with suggestions.

Thanks for reading,

- Seitenshi